![]() Some params only work with certain shaders, like Phong effects, which are only available with VertexLitGeneric, but unfortunately you won't encounter any critical errors if a param isn't understood by the shader. ![]() Most of the time switching materials from one shader to another is as simple as changing their first line, since a great number of parameters are shared between them. If it needed to be used on models, for instance, another version would need to be created using the VertexLitGeneric shader. ![]() It's important to remember that this material can only be used on brushes. The character closes a set of parameters.The LightmappedGeneric shader is used, which means that the material is for use on surfaces with lightmaps (i.e.This is a very basic shingle beach material. ![]()
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